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Star Trek Five Year Mission

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Cooperative without the Borg

  • Solve Star Trek problems cooperatively
  • Play on the original Enterprise or the Enterprise-D
  • And corresponding crew

Have you always thought you could do better if you were on the bridge of the U.S.S. Enterprise? If you were Kirk in "Man Trap," you'd have simply dropped a ton of shipping containers full of iodized salt on the planet and let the thing live. If you were Crusher in "Skin of Evil," you would have beamed Yar straight to sickbay not checked her vitals on the planet, waiting for Picard to insist that you beam back, and then beamed her to the transporter room and schlepped her to sickbay.

Or, well, you know, it WAS Yar. You might have let her die.

Point is, now you can prove that you and your merry band of 3-7 shipmates (total) can handle interstellar emergencies in the game Star Trek Five Year Mission. You get to choose whether your emergencies are of the TOS or TNG variety and get the appropriate ship and crew members to go with that decision. You choose a difficulty level and get a corresponding set of goals. You're going to have to deal with blue, yellow, and red alerts, while keeping your crew and ship safe. It would be basically impossible for a mere mortal, but your training at Starfleet Academy has prepared you for this. We believe in you.

Product Specifications
  • Star Trek Five Year Mission
  • Officially-licensed Star Trek product
  • Play on the original Enterprise with her crew or the Enterprise-D with her crew
  • For 3-7 players
  • Ages 10+
  • Play time: 45 minutes
  • Mechanic: Co-operative Play, Dice Rolling, Variable Player Powers
  • Includes
    • 1 double-sided Enterprise mat
    • 7 double-sided crew mats
    • 3 decks of alert cards
      • 24 blue
      • 24 yellow
      • 24 red
    • 35 6-sided dice
      • 14 red
      • 14 blue
      • 7 yellow
    • 1 sand timer
    • 1 damage marker
  • WARNING - SMALL PARTS - Not intended for children under 5 years of age.

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