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Critical Hit Alignment D20s

Invented at ThinkGeek

This product is no longer available

Unfortunately we don't carry this item anymore, but check out some other awesome products that your fellow smart masses bought!

Positive reinforcement for crits

  • 2014 ThinkGeek Con / Geek Points exclusive - ONLY for sale while TG is at a convention - either in person there or here to Geek Points members
  • Pair of d20s flash red and blue when you roll a natural 20
  • The smokey one flashes red and the clear one flashes blue. You, however, shouldn't flash anyone

 Critical Hit Alignment D20s

They're supposed to be random number generators, but even the most scientific and dispassionate amongst us has experienced the "good" dice and "bad" dice phenomenon. This set of dice, fortunately, comes with a visual indicator right off the bat of which one is good and which one is bad.

Now, we're not saying that one of these rolls well and the other rolls poorly! We've done everything in our powers to ensure these dice are weighted as evenly as possible considering the electronics inside. We did this because we're gamers and we really wanted to use them ourselves and cheating sucks.

What we mean when we say that one of the dice is "good" and one is "bad" is that they just look that way. One of the dice is made from crystalline plastic with ice blue numbers and flashes a brilliant blue when it rolls a 20. The other is made from smoked plastic with blood red numbers and flashes a fiery red when it rolls a 20. You draw your own conclusions.

Of course, alignment isn't merely good vs. evil. Since these dice are random number generators, we think they're probably Chaotic. On the other hand, since they're being used to abide by a specific set of rules, maybe they're Lawful? We're not sure.

We'd suggest you split them as protagonist vs. antagonist dice. The player characters get to be the "good guys," regardless of alignment (or gender). They take the crystal die. The GM gets to be the "bad guy" since he or she is the one putting all the obstacles in the path of our intrepid heroes. Plus, it seems only right that the die would flash red for a TPK. Epic moments in gaming should be memorable. We're here to help make that happen.

Battery Note: Batteries are non-replaceable. The reason for this is the dice are filled with silicone to distribute the weight as evenly as possible - so the dice don't cheat.

Critical Hit Alignment D20s

  • Pair of twenty-sided dice flash red or blue (depending on the die) when you roll a 20
  • A ThinkGeek creation and exclusive.
  • 2014 ThinkGeek Con / Geek Points exclusive - ONLY for sale while TG is at a convention - either in person there or here to Geek Points members
  • Not cheater dice! Weighted evenly so you have to earn those 20s
  • Crystal clear with blue numbers flashes blue. Smoked with red numbers flashes red
  • Players: It is up to your GM whether you can use them in your game
  • GMs: They're really cool - let them use them - pleeease?
  • Materials: Plastic
  • Batteries: Each contains 1 x CR2032 cell battery (not replaceable, but lasts for years)
  • Dimensions: approx. 1.35" diameter

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