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Dungeons & Dragons Tomb of Annihilation

You had us at "zombie dinosaurs"

  • We opted for the standard set, because we figure you can paint your own miniatures
  • Travel to the Tomb of the Nine Gods to face Acererak
  • Comes with 13 different "adventures" with specific victory and defeat conditions
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$79.99

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You had us at "zombie dinosaurs"

You ever had a gaming group where nobody wants to be the DM? Usually we're good at taking turns amongst the group members who are good at it, but sometimes it happens. Everybody wants to play. That's the sort of situation when having a D&D Adventure System Game comes in handy. Everybody gets to be a hero. (Or villain.) Also, for those of us who are LFG, this system works for a single player. Huzzah.

In Dungeons & Dragons Tomb of Annihilation, you journey through the (Forgotten Realms') jungles of Chult to the Tomb of the Nine Gods which is under the control of Acererak, an archlich. Unsurprisingly, he has not invited you to come visit. The game comes with 13 different "adventures" with specific victory and defeat conditions. That allows you to play it as a campaign instead of a one-shot, leveling up and getting access to new powers (and dangers) as you go. Oh, and yes. There are undead dinosaurs.

Product Specifications
  • Dungeons & Dragons Tomb of Annihilation (Standard Edition)
  • Officially-licensed Dungeons & Dragons merchandise 
  • For 1-5 players
  • Ages 14+
  • Play time: 60 minutes
  • Mechanic: Cooperative play, grid movement, modular board, role playing, variable player powers
  • Based on the "Tomb of Annihilation" storyline from 5e Forgotten Realms
  • Can be combined with Temple of Elemental Evil, The Legend of Drizzt, Castle Ravenloft, or Wrath of Ashardalon
  • Can be played as a one-shot or a campaign
  • Game Design: Kevin Wilson
  • Includes:
    • 42 unpainted Miniatures (Dark Blue Heroes, Purple Villains & Monsters, and Green Monsters)
    • 3 Misty Arch standees
    • 2 Devil Face standees
    • 5 Hero tiles
    • 4 Villain tiles
    • 1 rulebook
    • 1 adventure book
    • 1 20-sided die
    • 40 interlocking Dungeon tiles
    • 5 double-sized interlocking Special tiles
    • 225 cards
      • Starting Deck
      • 5 Sequence of Play cards
      • 54 Hero Power cards
      • 5 Adventure cards
      • 26 Encounter cards
      • 30 Treasure cards
      • 30 Monster cards
      • 5 Trap cards
      • 10 Spell cards
      • Advanced Deck
      • 16 Encounter cards
      • 16 Treasure cards
      • 16 Monster cards
      • 7 Trap cards
    • Over 300 tokens
      • 20 Advancement tokens
      • 4 Regain 2 HP tokens
      • 4 Recharge tokens
      • 4 +1 Damage tokens
      • 4  Reroll tokens
      • 4  +2 Attack tokens
      • 64 1 HP tokens
      • 8 5 HP tokens
      • 28 1-inch circles
      • 2 Ally tokens
      • 1 Acid Arrow token
      • 1 Mage Armor token
      • 4 Fire Shield tokens
      • 5 Pass Without Trace tokens
      • 3 Web tokens
      • 1 Na token
      • 3 Wand of Wonder tokens
      • 4 Mushroom tokens
      • 3 Straw Man tokens
      • 1 Heroic Hit Point token
      • 40 one hundred gold pieces tokens
      • 16 five hundred gold pieces tokens
      • 6 one thousand gold pieces tokens
      • 30 condition markers
      • 5 Advantage markers
      • 5 Disadvantage markers
      • 12 Stunned markers
      • 8 Monster Advantage/Disadvantage
      • 6 Healing Surge tokens
      • 22 Monster HP tokens
      • 41 Trap tokens
      • 16 Safe Traps
      • 8 Draw Traps
      • 6 Dart Traps (1 Damage)
      • 5 Arrow Traps (2 Damage)
      • 4 Spear Traps (3 Damage)
      • 2 Fire Traps (4 Damage)
      • 5 Treasure tokens
      • 16 Complex Trap tokens

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