The Civilized Guide to Tabletop Gaming
No more sore losers
- It's the basics of how to be someone everyone wants to play with
- Outlines how to teach games
- And how to handle different audiences (such as children or non-gamers)
When rules conflict it's better to be gaming than it is to be right.In even the simplest games, you're going to have a rules conflict at some point. The faster you can get past it mechanically and psychologically, the happier you're going to be. Perhaps it should be the very first house rule in any place where geeks get together to play.
That's basically what The Civilized Guide to Tabletop Gaming is all about. It goes through many different game types, play styles - skip the bits that don't apply to you. You'll find a chapter that will. It approaches how to teach games and how to handle different audiences (such as children or non-gamers) so everybody gets to have fun. And most importantly it outlines some traps gamers frequently fall into so you can avoid unwittingly turning into the sort of person whom nobody wants to play with.
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