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Castle Panic!

Why moats existed

  • A cooperative tower defense board game in which everybody wins (or loses)
  • Lets you work with your friends instead of against them (if you want)
  • For 1-6 players, ages 10+
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$34.99

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Why moats existed

You know how an acquaintance would approach you on a Monday morning and ask what you did over the weekend? You'd mention that you were gaming, and your acquaintance would ask, "Who won?" And then there'd be this awkward pause in which you squinted at the person, hoping he or she would disappear so you wouldn't have to get into the explanation of how RPGs work.

Now you can answer this question asked by non-roleplayers around the globe! With Castle Panic, either you win or the monsters win. Those are the only two options. You and all your fellow players defend a castle from an onslaught of monsters. The trick is, no single person at the table can win, because the strategy involves everyone trading cards to prevent an invasion. Sure, some people can be better tacticians than others, but either everybody makes it to the end or nobody does. Those people whom you no longer play board games with because they're sore losers? Invite them back. You've got the perfect game for them.

Product Specifications

  • A cooperative tower defense board game in which everybody wins (or loses)
  • For 1-6 players
  • Ages 10+
  • A game you can safely play with people who are sore losers
  • Only the player with the most victory points is declared the Master Slayer (which should make some of those sore losers happy again)
  • Play time: 1 hour
  • Mechanic: Campaign / Battle Card Driven, Co-operative Play, Dice Rolling, Hand Management, Trading
  • Includes:
    • Game board
    • Rulebook
    • 49 Castle Cards
    • 49 Monster Tokens
    • 6 Walls
    • 6 Towers
    • 1 Tar Token
    • 2 Fortify Tokens
    • 6 Order of Play Cards
    • 12 Plastic Stands
    • 1 Die